THE PLAYBOOK · FEINA365
How to play Forty Thieves Solitaire
Take a moment with Forty Thieves Solitaire before moving to another game. Build eight suit foundations from ace to king. Choose a clear next step rather than rushing through the instructions. Choose a comfortable screen position before beginning. Choose a clear next step rather than rushing through the instructions.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
A careful first round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Notice the feedback after each input.
Your goal
Build eight suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.
Step by step
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. A new-round button replaces the current round.
A useful example
A club 5 can move onto a club 6, but a whole run cannot move together. Compare this with the rule that governs the move. Choose a deliberate next step.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Before your first action, say what you are trying to achieve. Then compare the result with the goal.
Common questions
For my first round, what is the goal of Forty Thieves Solitaire?
The key detail is this: Build eight suit foundations from ace to king.
Before I begin, how do I control Forty Thieves Solitaire?
The key detail is this: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
When I return, what example helps explain Forty Thieves Solitaire?
The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.
For this browser game, what should I watch out for in Forty Thieves Solitaire?
Here is the relevant explanation: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
Before I begin, what format does Forty Thieves Solitaire offer?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For my first round, which play mode does Forty Thieves Solitaire use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.